Monday, November 28, 2011

Henmations Adds 21 New Dances

Henmations Adds 21 New Dances 111128

Hendrik Schroder announced this in the Henmations Group today:

====================

Dear Customers,

we just released LOTS of new & super realistic male/unisex Dances.

Enjoy Sensual Chippendale like and GOGO Dances with awesome floor motions and never seen actions.

As usual each with maximum playtime and Quality!

MyAnimation Adds 60 New Dances


MyAnimation Adds 60 New Dances 111128

New dances added in the last couple of days at MyAnimation include:

My-COUNTRY Dance-08 thru My-COUNTRY Dance-12
My-JIVE Dance-11 thru My-JIVE Dance-24
My-DISCO Dance-22 thru My-DISCO Dance-30
My-CHA CHA-16 thru My-CHA CHA-30
My-LAMBADA-05 thru My-LAMBADA-09
My-SAMBA-07 thru My-SAMBA-18

Saturday, November 26, 2011

Variety Show - Sign Up Now


Variety Show - Sign Up Now

DANCE QUEENS member Zhaza Zerbino sent this call for performers (individual or group) for her monthly variety show. This is a great way to learn how to put on a show in a supportive atmosphere.

==================

Hey ;o)

This is an Info/Invitation to our monthly Variety Show.

We will have about 6 to 8 slots from ½ hour each (but of course your show can be shorter or longer as well)

The time will be between 11.30 am - 4.00 pm

Let me explain to all who may be interested what the Variety Show  is all about and may be interested in joining one of the next times we will be holding the Variety  Show.
What's it all about?

You are a dancer or Variety artist who would like to show your performence on stage?
Well, then you are here at the right place!!


It can be;
*A solo dance act
*A Dance Group performance
*Some act you would like to show others (can be anything)


It has to be on stage and you have to entertain the audience. Are you interested or want some more information, feel free to contact me.

Next dates in 2011/2012 are planned but NOT definite.

17 December  (defenitive)
21 January
18 February

These are some dates you can book. If there are too many groups apply we can split the show and have two shows in that month.

Please send this note to anyone that you think could be interested.

☺Lets Party☺
ZZ ;o))
(Zhaza Zerbino)

Friday, November 25, 2011

New Dances at TIS


New Dances at TIS 111125

Dancing Lemon announced this in the TIS Group today

==================

EVEN MORE FEMALE DANCES!!!!
Fri, Nov 25 2011 7:16:15 AM PST


Yes we are still busy bees here at TIS...  We've just released a new pack of  6 female dances called Jewels of Rock - all of which are sexy, raunchy and rocky!

Also we have a great new caribean party dance SOCA, available in a dance system or as a single dance.

Finally, as if that wasn't enough, we have a new MEGAdance, Glow, which is perfect for you club music lovers out there!!

Have a great weekend and happy dancing xx

MyAnimation Sale


MyAnimation Sale 111125

Ramona Criss announced this in the MyAnimation Group today

==================

BLACK FRIDAY - Starting NOW until Tomorrow -  brings you  30 - 50 % OFF \(•̮̮̃•̃)/
    Search animations or packs - 30 - 50 % OFF in :
         ╚» AO Area
         ╚» MODEL POSE Area
         ╚» RUNWAY Animations
         ╚» DJ ZONE ~~~

Thursday, November 24, 2011

Henmations Raffle


Henmations Raffle 111124

Hendrik Schroeder announced this in the Henmations Group

====================

Free Weekly Raffle / Powepole...
Thu, Nov 24 2011 3:00:53 PM PST


just 24h to go for this weeks FREE Raffle... win a mocap "Powerpole Elite" in worth of 10.5k now... LM attached

New Dances at Extreme


New Dances at Extreme

Extreme Batista announced this in the Extreme Animations group today

====================

New 60 Mocap Dances!


Thu, Nov 24 2011 9:21:05 AM PST


30 Unisex Hip-hop Dances
30 Female Hip-hop Dances

Released

Choreography for a Show


Choreography for a Show 111124

This week I have been preparing for the first DANCE QUEENS Choreography Show. It's been fun for me to see the different dance styles and how some people use Freestyle Choreography and others use Sequenced Choreography.

====================

Choreographing for a Show

Choreographing for a show is more challenging than choreographing for dancing in a club or to a tempo alone. In a show you want to match the dance with the song. Very few dances are made to match songs and SL dances have a maximum limit of 30 seconds, while songs usually run about three minutes (180 seconds).

When I start to choreograph for a specific song, I first listen to the song several times. In doing this I listen for the tempo of the song. Some songs have more than one tempo. I also think about the feeling I want to present to the audience. Next, I look at dances that might fit the tempo and feeling and put them in a notecard. Then, I play the dances while the song plays. In this way I am sure the dances that I choose from all match the tempo.

To make the first pass at the sequence for the dance, I listen to the song in a different way. Almost all songs have what I call changes. A change can be, for example, a tempo change, an instrument change, a hesitation, singing starting or stopping. I put the music in my player and mark the second where the change occurs. For the show I made a tango sequence to the song Cunumicita.



Here is my first list of times for the music change:
  • 0 seconds - guitar starts
  • 3 seconds - drum starts
  • 28 seconds - music uplifts
  • 53 seconds - piano highlighted
  • 76 seconds - hesitation
  • 101 seconds - piano highlight
  • 125 seconds - music uplifts
  • 148 seconds - hesitation
  • 171 seconds - music ends
Most songs I have choreographed have a change every 20 to 30 seconds which coincides well with the 30-second limit on animation length.

By dividing the song into sections you can choreograph each section. A major challenge in choreographing in SL is matching a change from one dance to another when the music changes. This is because you have to make the change at a specific time and avatar position. For example, I decided to make a dance change at the 53-second music change. Since most SL dances start and stop at the center point, to avoid a noticeable jump you either need to have your avatar at the center point oriented in the right direction or combine the choreography with some means of moving your avatar during the dancing so you are in the right position to change the dance. For this show I decided to use only a static pose ball and not any of the movement devices like the DB Dance System, the XPOSE or the DanceMaster.

Here are the times I selected for dance changes:

  • 0 seconds - guitar starts
  • 3 seconds - drum starts
  • 53 seconds - piano highlighted
  • 76 seconds - hestitation
  • 125 seconds - music uplifts
  • 148 seconds - hesitation
  • 171 seconds - music ends
Next I selected the dances for the sequence. The dance from 3 to 53 seconds (50 seconds) meant that either I had to use one dance and let it loop or use two very similar dances. I had a similar decision to make about the 76 to 125 second dance (49 seconds). In this sequence I decided to let the dances loop.

You see there are six dance transitions that I had to make (3 seconds, 53 seconds, etc). These had to be at the right position and the right time to avoid ugly jumps. If you are choreographing a dance in which you have a lot of choices of dance animations to use (for example hip hop), you can usually find solutions to the time and position challenges. For dances where there are fewer dance choices (for example ballet or tango), it is more challenging. For my sequence there are three really good transitions and three 'so-so' transitions. When you see it, you may notice the slight jumps in position and orientation on those transitions.

====================

Freestyle Versus Sequenced Choreography

You will see in the upcoming DANCE QUEENS Choreography Show that some people use Freestyle and some use Sequenced Chroreography. Each has advantages and disadvantages.

Freestyle has several advantages:
  1. You have complete control of your avatar - If you miss the timing of a dance, you can correct it when the next dance starts.
  2. You can change the dance time and order if you want to - Freestyle means just that. Freedom to make changes on the fly.
  3. You don't have to deal with all the numbers of sequenced dancing - Some of us love dancing and hate the detail involved with making a sequence. With Freestyle you have all the fun and almost none of the details. Some HUDs allow recording of sequences to take some of the drudgery out of making sequences, but likely you will still need to adjust the sequence.
Freestyle has some disadvantages:
  1. There is lots of clicking - Freestyle choreographers watch the dancing carefully and change at the right time. In the sequence I made that means six clicks for the song.
  2. Timing can get off - If you are changing dances based on the visual cues, dance lag can be a problem and throw your transitions off.
  3. Complexity can cause problems - You will see some choreographers use more than 10 dances in a song. This means there are a lot of transitions that must be done right. This is not so easy under the pressure of a Dance Show.
Sequenced has several advantages:
  1. One click and the timing is right - With sequenced choreography it is important to have a starting point for the dancing. You need an audio clue as to when to start so the dances all transition at the right time. This means you may have to build that audio clue into the beginning of song.
  2. Much more complexity can be built into the dance - If you decide that you want a 0.5 second transition move (for example a 90 degree turn to the right) from one dance to another, you cannot easily do this with Freestyle. You can make more nuanced dances with Sequenced choreography.
  3. You can do other things while dancing - If you are moving scenery or controlling multiple dancers, Sequenced choreography gives you time. You don't have to watch every move to make dance changes.
Sequenced has several disadvantages:
  1. You may feel like a mathematician rather than a dancer - Setting up Sequences takes time and requires a lot of attention to detail. Some people just don't like it
  2. If you miss the start the whole dance sequence is off timing - It's a horrible feeling knowing that all of your transitions are one second off.
I use Sequenced Choreography almost always in a show. I don't mind the detail that is needed and really like to have things look right. But, one of the great things about SL dancing is there are a lot of really good Freestyle dancers in shows. So, choose what fits you best.

====================

xxx
Nottoo

Tuesday, November 22, 2011

Finding Dances in Stores


Finding Dances in Stores 111122

If you are looking for a specific dance or animation for example from a DANCE QUEENS Dance Sequence, you can find the store using the DANCE QUEENS Dance Sequence info, the DANCE QUEENS Dance Makers list, the dance details or from the profile of the dance creator.

Each vendor's store is organized differently. Some use bots that you can ask (Sine Wave for example), some list the dance SLURLs on their website (Ministry of Motion for example) and some are organized really easily (MyAnimation for example). Others put a floating text above the dance pad (A&M for example) and you can just walk through the store reading the names of the dances.

Animated poses are often harder to find and maybe located in an AO Pack. A quick way to look inside the dance pack is to use your edit function. Just right click on the demo dance pad and select Edit. This lets you see the list of dances and scripts inside an object. This way you don't have to hop on the demo dance pad and click through the entire contents of an AO Pack to see if the animated pose you want is inside.

If you are a Phoenix user, you can also find a specific dance at a store using the Area Search. Look at the menu at the top of your screen and select 'Phoenix' then 'Area Search' to bring up a window called Area Search for Objects. You can enter the name of the dance in one of the boxes, for example, 'Name search string.' Next, you click on Refresh to get a list of items with that name. Double click on the name and you see a red beam pointing to the item. Voila and there it is. To remove the red beam click on the small red arrow on your screen. This works for stores that name objects with the dance name (like Sine Wave) but not at stores where the dance name is only in an anim (like Henmations).

Sunday, November 20, 2011

MyAnimations - DJ Anims


MyAnimations - DJ Anims 111120

Ramona Criss announced this in the MyAnimations Group today

====================

------  NEW RELEASES  ----
Sun, Nov 20 2011 6:36:34 AM PST


Hello,
have arrived ...
EXTREME PRO DJ Control - Include 22 DJ ANIMATIONS

>> DEMO AVAILABLE in shop << in DJ zone.
Other surprises are waiting for you. :)

Check our NEW DJ Zone

Wednesday, November 16, 2011

DANCE QUEENS Choreography Show


DANCE QUEENS Choreography Show

Choreography is an important part of dancing and done so many diferent ways. I want to have a way for DANCE QUEENS members to show their choreography skills and at the same time let other members see the details behind the dance.

Saturday, 26 November at 8am SLT we will have the first DANCE QUEENS Chroreography Show. Here is how it will work.

=====

You can dance individually to one song of your choosing. DANCE QUEENS members only can dance individually. This is not for couples or groups.

All dances will be on the DANCE QUEENS Stage.

Each dancer will be given a 10-minute time slot. During this time you must set-up, give your dance and remove anything you rez. A curtain will be available to be open during your dance.

You can rezz anything you want during your time as long as it fits within the interior of the stage.

The music that you want during your 10 minutes must be identified beforehand. Riddlebox Ribble will run the stream and work with you to get the music.

Because this is both a demo and a learning event, you need to provide me (Nottoo) your Dance List (Freestyle) or Sequence (Sequenced) so that it can be put in the program distributed to the audience. This way they can watch you dance and see how you did it.

=====

Times are on a first come-first served basis. Send me an IM or notecard if you are interested.

Come show your stuff.

xxx
Nottoo

Skate Dancing


Skate Dancing 111116


There are several options for Skate Dancing in SL. You can go to a location that features skate dancing like DANCE QUEENS member Emilia Sinatra's Rockin' Roller Rink or just use the free DANCE QUEENS - Skate and Dance (in the DANCE QUEENS Free Stuff Box) and Skate Dance anywhere.

====================

Now DANCE QUEENS member Bryndyn Burton of DanceMaster has announced how to turn a DanceMaster Soli or Dance Master Pro into a group skating machine. Here is his announcement:

1) Purchase the KAMI-HITOE skating AO. Other skating animations will work with the DanceMaster but have not been tested.

2) Rez the delivered ":KH Ice Skate AO with Shoes" object.  You will be copying and modifying some of what was delivered.  However, you will still be able to use the original skating AO the way it was designed.

3) Copy the ":KH: Ice Skate AO" from the rezzed object to your inventory.

4) Rez the ":KH: Ice Skate AO" object from your inventory (it is small).

5) Copy the following animations from the rezzed AO object to your inventory:
          :KH: Ice skate walk1 /P4
          :KH: Ice skate walk2 /P4
          :KH: Ice skate walk3 /P4
          :KH: Ice skate walk4 /P4
          :KH: Ice skate walk5 /P4
          :KH: Ice skate walk6 /P4
          :KH: Ice skate Run /P4
          :KH: Ice skate turn L /P4
          :KH: Ice skate turn R /P4
You can copy other animations from the AO but they may not work well as skating animations with the DanceMaster.  Feel free to experiment, though.
         
6) Rename each of the above animations in your inventory to remove the ":KH: " prefix.  For example, ":KH: Ice skate walk1 /P4" must be renamed "Ice skate walk1 /P4"  by deleting the first 5 characters of the original name.  Be sure to remove the space after the second colon (":") character.  If you use animations from another vendor, be sure that their names meet DanceMaster dance name requirements (for example, the names cannot contain a ":" character).


7) Move each of the renamed animations into the contents of your rezzed DanceMaster object.

8) Add the following dance group to the *DM dances notecard in your DanceMaster:
*group*:skate
skate1:Ice skate walk1 /P4
skate2:Ice skate walk2 /P4
skate3:Ice skate walk3 /P4
skate4:Ice skate walk4 /P4
skate5:Ice skate walk5 /P4
skate6:Ice skate walk6 /P4
skate run:Ice skate Run /P4
turn L:Ice skate turn L /P4
turn R:Ice skate turn R /P4

If you copied other animations from the AO be sure to include them with appropriate tags in your *DM dances notecard as well, either in this group or in another new group.  Remember that a  dance group can have at most 12 dances or animations in it.

9) Add the following formation to the *DM formations notecard in your DanceMaster:
formation:C big
type:circle
start:<0, 10.0, 0>
center:<0, 0, 0>
orient:next

This defines a big circle formation 20 meters across.  For smaller DanceMasters (6 or 12 dancers max)  you may want to make the circle smaller by changing the 10.0 value to something smaller.  If you are familiar with more advanced formations, you can easily make partial circles, a double nested circle, and others as well.

10) Position your DanceMaster over the middle of the area where you want people to skate and set its origin there using the origin cone. (Remember to put the new origin location in the *DM formations notecard.)

11) Reset the DanceMaster.

12) Chat the following commands on whatever command channel you use with your DanceMaster:
dynamic off
shuffle 60
group skate
formation C big
spin 45

The last command will ask you for permission to act on your control inputs.  You can answer no (assuming you don't want to alter the spin speed of the DanceMaster).  You may also want to use the "mute on" command to prevent the DanceMaster from notifying you every time it changes animations.  For smaller circles, you may want to spin the DanceMaster a little faster.  Again, feel free to experiment with spin speeds.
Your DanceMaster is now a group skating machine, and will randomly select a different skating animation every 60 seconds.  Great for parties and events! Using DanceMaster commands, you can also change animations anytime, set up auto-resyncing, or establish "mix" mode so that different skaters can choose different animations.

Enjoy the winter!

Tuesday, November 15, 2011

Comparing Dance HUDs - Categories


Comparing Dance HUDs - Categories 111116


Based on DANCE QUEENS member input an additional HUD was added to category 4.
====================

A few days ago I requested help in placing Dance HUDs into four categories. Thank you to the several people who responded. I also looked on SL Marketplace and in-world Search. Now we have a preliminary list of Dance HUDs identified by category. Most of these HUDs were placed in categories based on their sales descriptions. If you see that a HUD is not categorized properly, please let me know.

====================

DANCE HUDs BY CATEGORY

(NOTE: Some vendors have multiple versions of the same HUD and use a separate name for each. I have placed the word NAME in italics to identify these.)

Category 1 (BASIC) - Lets the owner dance alone using dances placed in the HUD
  • A&A Table Dance HUD   
  • AO GIRL neko 6.0 anim   
  • Beavis and Butthead Dance HUD
  • Belly Dance Animations & HUD v8
  • *Body Boutique* Belly dance hud (by Oceane) 
  • ##CI## NAME
  • Crazy Dance HUD
  • Dance hud by Pearl Islay
  • Dance HUD 2.0 by Vannik Tigerpaw
  • Dance HUD CorKob  
  • Dance Hud : NAME 
  • -< DanceLika HottChic >- v2 Version 2
  • Dance menu (CHIMERA, HUD)
  • Diamond Dance HUD
  • : FF : DANCER HUD PRO V.1.3
  • Gestures/Animations/Tp[HUD]1.3.1 
  • *GOR-JUS ANIMATION HUD* 2010
  • HYKOVA PARTY HUD
  • HUD MULTI NAME DANCES
  • Hurly Burly Dance  HUD 3.1
  • kajira HUD of Gor 2.7 Gorean Slave Dance Animator
  • Kru HUD 0
  • Ladies Groovin Dance Hud V.2 
  • Ladylicious Dance Hud
  • ALL-IN-ONE HUD 1.5 LITE Version 1.5
  • Ministry of Motion Free Dance HUD v1.1(C/M/NT)
  • MPP - Dance HUD - Cyan (Basic)   
  • MrS - NAME (copy) (just wear)
  • Multi Dance Hud
  • NAME Dance Hud v.2 
  • Nymphoto - Simple Animation Hud
  • Nymphs - FEMALE/MALE Dance HUD Version 1
  • 170 DANCE HUD
  • ORACUL-NAME AO (Oracul Animation HUD)
  • PERSONAL iDANCE MACHINE
  • (pixelDolls) Ballerina
  • Really useful kajira HUD
  • RSL Dance Hud 2.3
  • Rock Concert Dance Animation HUD
  • Sexy Dances HUD   
  • * S & L * EXCLUSIVE * DANCE HUD 
  • SOCD Dance HUD 3.0
  • TB`s Disco Dance HUD
  • THC Belly dancer HUD
  • Uber Dance HUD Pack
  • ULTIMATE Dance HUD V6
  • VISTA ANIMATIONS *HUD 3.9b* NAME v4 U
  • WESTERN DANCE HUD [ 2 ]
  • Yelka Dance Mega Hud
  • ZHAO II
Category 2 (LEAD) - Does the Category 1 capability and lets the owner add other people to dance in sync with the owner
  • Abranimations NAME Dance HUD
  • +AFY+ Dance hud
  • ANI-mate Animation / Dance / Photography HUD
  • Animation HUD Pro v3.12AV
  • Animazoo dance HUD v3.1
  • CheerMaster Cheerleading HUD
  • Dance X-HUD
  • EMPTY CHIMERA
  • Eyefliez Inc. - Dance HUD Version 2.5.0
  • Huddles EZ Animator Basic
  • iRawk (Group Dancer)
  • lsDance Extreme Edition Dance Hud
  • MoveMe Dance HUD
  • MPP - Dance HUD - Purple (Invite)   
  • NuTec: Dance HUD Version 2.4
  • Sync Dance HUD Pro   
  • Yet Another Dance Bracelet 2.5
Category 3 (FREESTYLE) - Does the Category 2 capability and lets the owner control the display of dances to choose to activate (necessary for Freestyle Choreography)
  • Animazoo Dance HUD Quadro (Free Version)
  • CHIMERA OPC21 Mix v6.1
  • NHC Dance HUD
  • SINFUL NEEDS A4 HUD V2.0!
  • Stasis HUD w/ Built In Dance Huddle  v1.7
Category 4 (SEQUENCED) - Does the Category 3 capability and lets the owner make dance sequences (necessary for Sequenced Choreography)
  • Animazoo Dance HUD Quadro (Full Version)
  • Barre Dance HUD
  • DanceMaster Mobi
  • Fleursoft DanceHUD v1.0
  • Henmations Dance Control HUD V3
  • Huddles EZ Animator Deluxe
  • MLDU4 and MLDU5
  • TIS Fusion Pro
  • VISTA ANIMATIONS- DANCE HUD v1.5
I have thought about making an additional category {Category 5 (SHOW)} for HUDs that allow control of two or more groups of dancers simultaneously. In the detailed analysis, which is next, if any of the Category 4 HUDs have capability to control multiple groups, I will add this category.
====================
CRITERIA FOR ANALYZING DANCE HUDs
The next step is to analyze the HUDs to find which perform best and which are the best value for the type of dancing desired (BASIC, LEAD, FREESTYLE, SEQUENCED). To do so I have developed criteria. These criteria are for the Category 4 (SEQUENCED) HUDs, but are applicable to the lower categories. Lower categories just do not have some of the capabilities identifed.
I. CAPACITY
A. MAXIMUM NUMBER OF DANCES IN HUD - UNLIMITED
Advanced dancers have thousands of animations that are used in the HUD. There are tens of thousands of animations in SL.
B. MAXIMUM NUMBER OF DANCERS TO LEAD - 94
The most avatars I have ever seen on one sim at a time is 94. The most I have ever led in dancing is 20. The most I have ever heard of being led at one time is 34.
C. MAXIMUM SIZE OF A NOTE CARD -UNLIMITED
Current notecards are limited to about 64,000 characters. This is about 320 dance sequences.

II. NAVIGATION
A. DANCES VISIBLE AT ONE TIME - ALL
The more visible dances organized in an easy way, the easier it is to use any dance.
B. NUMBER OF CLICKS TO START ANY DANCE OR SEQUENCE - 1
If all dances are not visible at one time, then the fewest clicks possible to start a dance is desirable. In the Huddles, for example, dances that are many clicks away do not get used.
C. DANCE NAMES - SHOWS ENTIRE NAME
The entire name of the dance should be listed.

III. ORGANIZATION
A. ORGANIZATIONAL SYSTEMS - UNLIMITED
Sometimes you want to put dances that are the same speed together and other times by the same maker. Or you may have other organizational schemes. Multiple organizational schemes should be possible.
B. EASE OF USE - INTUITIVELY SIMPLE
Ideally the HUD should be completely useable with no instructions. The more instructions there are the less likely people will master it.

IV. SIZE AND APPEARANCE
A. SIZE ON SCREEN WHEN DANCING - INVISIBLE
Ideally the HUD shold be visible only when you need it and invisible when you do not.
B. SIZE ON SCREEN WHEN CLICKING - EASY TO CLICK WITHOUT ERRORS
When you need to click the HUD, it should be sized so that you can click a button without error.
C. COLOR AND TEXTURE MODIFIABLE - YES
The HUD should be easy to change the color and textures to match your desired appearance scheme.

V. LEADING DANCES
A.  ADDING DANCERS - EASY
Adding any dancer on the sim should be one click
B. DANCERS CAN ADD AND REMOVE SELVES - YES
Optionally any dancer can add or remove her/himself
C. MULTIPLE GROUPS - LEAD 2 OR MORE GROUPS FROM THE SAME HUD
Ideally, two or more groups can be lead from the same HUD. This would allow couples dancing also.
D. START DANCES - STARTING ANYWHERE IN THE ANIMATION (E.G. IN THE MIDDLE)
Ideally, starting dances at a place other than the beginning of the animation would be a useful option.
E. RANDOM MODE - YES
A random mode should be available with an adjustable time for each dance
F. OPTIONAL NO DANCE MODE FOR THE LEADER - YES
Sometimes you need to lead a dance and not dance yourself.

VI. SEQUENCES
A. ALLOWS USE OF DANCE SEQUENCES - YES
Dance sequences can be used in the HUD
B. DANCE LOOP TIME - AUTOMATICALLY DETERMINES
The HUD automatically determines a dance's loop time in seconds.
C. SEQUENCE CREATION - CAN CREATE WITH HUD
Using the HUD a dance sequence can be recorded and converted to a sequence.

VII. PRICE AND AVAILABILITY
A. THE HUD SHOULD BE THE LOWEST PRICE - FREE
The lower the price, the more people will use it for dancing
B. AVAILABLE EASILY - IN WORLD AND MARKETPLACE
Full-perm would allow anyone to use it and access it.

VIII. ADDING DANCES
A. LOADING PROCESS - AUTOMATIC
Select a folder and all the contents are loaded automatically.
B. NOTECARDS - AUTOMATIC
Notecards are automatically created when needed.
C. DANCE LIST - AUTOMATIC
A listing of the HUD's contents is made automatically when needed.
D. DANCE PROPERTIES - AVAILABLE EASILY
Getting the creator, loop time, name and other information about a dance should be easy.
E. NUMBER OF PRIMS IN HUD - ZERO
For users who are prims short the HUD should have as few prims as possible.

IX. LAG
A. ADDS DANCES TO YOUR CACHE - AUTOMATIC
When worn the HUD automatically adds dances to your cache.
B. HUD SCRIPT RESOURCES - ZERO
The HUD does not contribute to lag.
C. ADDS DANCES TO OTHERS' CACHE - AUTOMATIC
Optionally, your dances should be added to others' cache for example for shows.
D. INFORMS PEOPLE ABOUT AVATAR IMPOSTERS - OPTIONAL
Optionally, gives dancers and viewers information about avatar imposters.

X. HELP
A. AVAILABLE HELP - 1 CLICK AND EASY TO USE
Detailed help should be available in world.
B. USER FORUM - AVAILABLE
A user's forum should also be available.
C. CUSTOMER SERVICE - HUMAN AND RESPONSIVE
An available expert should be available at all times.
D. UPDATES - AUTOMATIC
Any updates are done automatically/

XI. OPTIONS
A. REZZ ITEMS - YES
The HUD should be able to rezz items at specified locations.
B. ANIMATION OVERRIDE - YES
The HUD should be able to let the user override the standard walk, sits and flies.







====================
NEXT STEPS
Before we go further I want to give you (DANCE QUEENS members) and any HUD makers a chance to comment both on the categories and on the criteria. I also am looking for volunteers to help with the analysis. I will wait a few days for feedback and volunteers, then the analysis begins.
xxx
Nottoo

Sunday, November 13, 2011

MyAnimations Offers New Dances



MyAnimations Offers New Dances 111113

Ramona Criss announced new MyAnimation dances in her group today ...

===================

NEW DANCE STYLE :
ELECTRIC Boogaloo ( see Demo at balcony)


We Added new DANCE ANIMATIONS to next dance styles:
>  New  DISCO Dances
>  New  LAMBADA Dances

ECLUSIVE GROUP GIFT for November available in shop.
Take your friends with you. :)

DanceMaster - Control of Dance Shows



DanceMaster - Control of Dance Shows 111113


Brynyn Burton, the owner of DanceMaster, sent me information about the DanceMaster Dance Control System. I bought one and see a lot of potential for using it to control dance positions and animations during shows. Two systems are widely used now, the DB System and the XPOSE. This offers a third option. In a few weeks we will arrange a demonstration of the system for DANCE QUEENS members by Bryndyn. Here is the brochure information.

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DanceMaster!

The DanceMaster is Second Life’s ultimate dance machine! 

DanceMaster machines make it possible for Second Life avatars to dance in synchronized dance formations under a dance host’s control.  Formations are shapes like circles, lines, spirals, and grids that control the placement of dancers on the dance floor, and that can be easily changed.  DanceMasters give the owner and dance host capabilities available in no other SL dance machines. 

Four types of models are available in a range of sizes (the number of dancers supported):

• DanceMaster Soli—The original model which provides synchronized formation dancing for individual dancers using solo animations.

• DanceMaster Duo—The DanceMaster for couples, which provides synchronized formation dancing for couples.  It works well with either solo or couple dance animations.

• DanceMaster Mobi—The portable DanceMaster that allows you to take synchronized formation dancing with you anywhere in SL, including places with limited permissions.

• DanceMaster Pro—The ultimate performance DanceMaster! It allows you to control animations at individual formation positions or patterns of positions, transition smoothly and slowly between formations, and create and run dance programs that coordinate music, animations, formations, narration, and effects.

All DanceMaster models are available inworld at the DanceMaster main store.

Selected models are also available online through the SL Marketplace.

Have questions, special requirements, or need more information? Contact Bryndyn Burton inworld by sending him a notecard anytime, or by email at bryndyn.burton@gmail.com.  You may also request an invitation to join the DanceMaster Interest Group, a support group for DanceMaster owners, dance hosts, and other Second Life members who want to track the latest news about DanceMasters and share usage tips.

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DanceMaster Pro Features
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The DanceMaster Pro is the ultimate DanceMaster, an exciting dance machine that makes true dance choreography and performance control possible for the first time in Second Life!

The original DanceMaster introduced flexible formation-based group dancing, and is a great entertainment tool for dance clubs and DJs.  The Pro model takes DanceMaster technology to an entirely new level; it has all the original DanceMaster features plus everything you need to have total control over group performances and choreography:

• Create and assign different animation patterns to different formation positions!  For example, you can have every third dancer in a formation use one animation while the rest use another animation. These patterns can be preset or established dynamically.

• Create smooth timed transitions between one formation and the next! Dancers can move smoothly from their positions in one formation along straight or curved lines to positions in a new formation, while using any animation you choose. And dancers at different formation positions can use different transitions.

• Create complete automated animation performances with timed and choreographed changes to animations, formations, music, and particle effects!  A unique performance control language written in a notecard allows you to easily create any kind of performance ranging from short and simple to long and complex. 

• Performances can be as long as you want, by defining them in a series of notecards. Or create long and interesting performances with only a few commands.  Performances can contain repeating sections, timed waits, and waits for particular formation positions or patterns of positions to be occupied or unoccupied by dancers.

• Start, stop, pause, resume, and step through automated performances with full manual control at any time.  Combine automated performance with using DanceMaster commands “on the fly” to create improvised choreography during live performance.

• Add narration to your performances, by having the DanceMaster Pro shout or chat text synchronized with other performance elements.  The Pro will change its name to be your announcer of choice when narrating.

• Change the local music stream in synchronization with other performance elements, even on parcels where you are not the owner. The DanceMaster Pro comes with a stream changer you can give to the parcel owner to allow stream changes to be made by your DanceMaster Pro during performances. You can change the stream manually or under automated performance control at any time.

• Numbered dance pads make it easy to assign individual dancers to particular formation positions.

Imagine using features like these, plus the full range of regular DanceMaster functions, to create professional and realistic performances! If you can imagine it, you can now do it with the DanceMaster Pro!

Of course, the DanceMaster Pro can also contain and control animations that are not dances.  For example, you can include in your DanceMaster Pro a small group of "idle" animations (such as standing) that you can activate when music is not actively playing from your current audio stream, or walking animations can be used when transitioning between formations. Besides dance performances, the possibilities include ritual ceremonies, cheerleading, martial arts, "performance art" animations -- any activity where you want some flexible control over the animation of a group.  Use your imagination!
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Prim Requirements, Capacity, and Pricing
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A DanceMaster Pro requires one prim for each dancer to make formation dancing possible, plus one additional prim. For example, the 12-dancer model requires 13 prims at a minimum.  If you want to be able to switch formations dynamically while dancers are dancing, it requires an additional prim per dancer.  You can configure a DanceMaster Pro to use less than its maximum capacity if you are severely prim-limited or need to move it to a location which is prim-limited.

DanceMaster Pros are available in a range of standard capacities to meet your needs, from a 6-dancer model up to a 36-dancer model:

Maximum Capacity                  Price
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          6 dancers                     $2500L
        12 dancers                    $5000L
        24 dancers                    $8000L
        36 dancers                    $11000L


Note that a given DanceMaster can be configured to support any number of dancers in a formation up to its maximum capacity.

Each DanceMaster is fully customizable and comes with extensive documentation that explains all of its features and commands in detail.  Quick setup and reference guides are also included.  If you would like personal assistance in setting up your DanceMaster, it may be possible to arrange this for a custom setup fee of $2500L per 1/2 hour.
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Guarantee
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Your DanceMaster purchase comes with a 30-day full-refund guarantee if you are dissatisfied for any reason.  Bug fixes and product updates are provided for free.
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Availability
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Contact the creator, Bryndyn Burton, and arrange for an appointment to discuss your requirements.  This will help ensure that your investment in a DanceMaster will fully meet your needs. The DanceMaster is also featured by the Angels of Dance; contact Alamiga Anatine for an appointment to see it in action.

DanceMasters may be purchased at the DanceMaster main store.
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For More Information
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Have questions, special requirements, or need more information? Contact Bryndyn Burton by IM anytime.  You may also request an invitation to join the DanceMaster Interest Group, a support group for DanceMaster owners, dance hosts, and other Second Life members who want to track the latest news about DanceMasters and share usage tips.

Dance Battle Game


Dance Battle Game 111113


Henmations made this announcement today in their group ...

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we just released... DANCE DUEL... a 100% free Dance Battle Game with Event Boards, HUDs and some free Animations... challenge your Friends now for fun or money games or add this Game as attraction to your Clubs... it seriusly rocks! HENMATIONS becomes 5 years old... this is our first PRESENT to YOU

Saturday, November 12, 2011

Comparing Dance HUDs - Call for Help


Comparing Dance HUDs - Call for Help 111103


In the last two months I have had five different Dance HUD makers speak to me about their HUD. This has led me to do some thinking about how to analyze dance HUDs. This is a tougher task than analyzing sim Dance Systems, since Dance HUDs are used so many different ways. So, I am asking for your help in separating the existing Dance HUDs into categories.

I have defined 4 categories of Dance HUDs

Category 1 (BASIC) - Lets the owner dance alone using dances placed in the HUD

Category 2 (LEAD) - Does the Category 1 capability and lets the owner add other people to dance in sync with the owner

Category 3 (FREESTYLE) - Does the Category 2 capability and lets the owner control the display of dances to choose to activate (necessary for Freestyle Choreography)

Category 4 (SEQUENCED) - Does the Category 3 capability and lets the owner make dance sequences (necessary for Sequenced Choreography)

Once we have the existing HUDs separated into cartegories, we can define additional criteria that are important. These are things like capacity, ease of use, lag, price, etc.

Please send me the name of any Dance HUDs that you have or are familiar with and the category in which it belongs. Be specific about the name and version number, please. In a few days I will publish the list for comments, then we can begin the analysis.

xxx

Nottoo

Dance Maker Analysis



Dance Maker Analysis 111112


There are 22 MOCAP dance makers in SL all of whom are listed on the Dance Makers page. DANCE QUEENS is a group that represents the buyers or users of the products (dances) made by the Dance Makers. We are here to have fun using the dance products while the dance makers with perhaps a few exceptions are here to make a profit. Being a RL business woman I am not opposed to profit-making activities, and I think it's perhaps helpful to show some of the differences among the dance makers. So here is my data and my sure to be controversial views:

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DANCE MAKER GROUPS

I am a member of almost all (missing only Lost Dog) of the groups that are run by Dance Makers. I have done this so I get announcements of what is going on in each group. As a group member I get to see the group size and announcements. So, first here is the group size of the MOCAP Dance Maker groups:

GROUP SIZE
25938 - Henmations
12459 - VISTA
8506 - MyAnimation
8194 - AKEYO
8022 - SEmotion
2453 - A&M
2223 - Akaesha
2067 - Raymation
2045 - Sine Wave
1876 - 3FX
1818 - NHC
1261 - Animazoo
1107 - Abranimations
1099 - Studio4D
577 - Ministry of Motion (I use my nose to type)
475 - Extreme
355 -  Bits and Bobs
278 - HUMANOID
270 - There in Spirit
101 - AV Puli
42 - ANIMOCCA

The size of the group is in part dependent on the time in business of the Dance Maker and the aggressiveness in adding members. For example, Henmations invites all people landing at its location to join its group while A&M does not. Size is one measure, but member loyalty is more difficult to measure.

The September 2011 DANCE QUEENS Dance Survey gives some indication of member loyalty in answer to "What is your favorite MOCAP dance maker and briefly say why." There were 26 answers and giving 1 point for each answer the distribution was:

FAVORITE MOCAP DANCE MAKER
A&M - 10
MyAnimations - 7
Studio4D - 2
Henmations - 1
Ministry of Motion - 1
None, all or non-MOCAP - 5

Group size and loyalty do not mean much if you do not communicate with the group members. I went to each of the MOCAP Dance Maker Groups in which I am a member (21 of the 22) and counted the number of notices sent in the last 14 days:

GROUP COMMUNICATION
16 - MyAnimation
14 - Henmations
4 - A&M

4 - VISTA
3 - Akaesha
1 - AKEYO
1 - There in Spirit
0 - SEmotion
0 - Raymation
0 - Sine Wave
0 - 3FX
0 - NHC
0 - Animazoo
0 - Abranimations
0 - Studio4D
0 - Ministry of Motion (I use my nose to type)
0 - Extreme
0 - Bits and Bobs
0 - HUMANOID
0 - AV Puli
0 - ANIMOCCA


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DANCE MAKER ADVERTISING

Another way that Dance Makers attract customers is through advertising. If you look at SL Marketplace in the Animations Section, you will see the paid advertising at the top in the highlighted Feature Items. The ads are almost all for dance packs. I counted the number of advertisements by MOCAP Dance Makers before a repeat and found:

SL MARKETPLACE PAID ADVERTISING
10 - Henmations
2 - Extreme
2 - MyAnimations
1 - VISTA

Of course, just being on SL Marketplace is important since you cannot sell dances if you are not present. Here is who is and is not on SL Marketplace in the Animations Section with the number of items (dance and other items) offered:

ANIMATION ITEMS ON SL MARKETPLACE
313 - Henmations
162 - MyAnimation
142 - Bits and Bobs
122 - SEmotion
93 - VISTA
92 - A&M
87 - Extreme
77 - Abranimations
70 - 3FX
58 - There in Spirit
19- Animazoo
13- Ministry of Motion (I use my nose to type)
5 - AKEYO
0 - Akaesha
0 - Raymation
0 - Sine Wave
0 - Lost Dog
0 - NHC (many in other categories)
0 - Studio4D
0 - HUMANOID
0 - AV Puli
0 - ANIMOCCA

Next, I looked at the in-world search using the search term "dance" and looked at both the top listings and the paid advertisements:

TOP LISTINGS IN IN-WORLD SEARCH - "dance"
#4 MyAnimation
#8 HUMANOID
#9 MyAnimation
#10 Ministry of Motion
#17 AKEYO

TOP ADVERTISERS IN IN-WORLD SEARCH - "dance"
#1 Henmations
#3 Vista
#4 Abranimations
#6 Vista
#7 TIS
#10 Lost Dog
#11 A&M
#14 Bits & Bobs
#16 There in Spirit
#19 3FX

Another search term I used was "dance animations" and found:

TOP LISTINGS IN IN-WORLD SEARCH - "dance animations"
#1 Ministry of Motion
#4 HUMANOID
#5 MyAnimation
#7 Henmations
#10 MyAnimations
#12 Studio4D
#16 AKEYO
#18 AKEYO

TOP ADVERTISERS IN IN-WORLD SEARCH - "dance animations"
#1 Henmations
#4 Vista
#5 Abranimations
#10 Vista
#13 There in Spirit

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DANCE MAKER CUSTOMERS


Taking care of Groups and advertising for customers is of value only if the Dance Maker attracts customers. I surveyed the Dance Maker locations for daily traffic. Traffic is counted as one for an avatar on a sim for one minute and includes all traffic on the sim.

TRAFFIC
Vista - 22480
MyAnimation - 18233
Henmations - 12748
Bits and Bobs - 7089
A&M - 6620
AKEYO - 6159
There in Spirit - 3919
3FX - 3700
Abranimations - 3588
Animazoo - 3258
Sine Wave - 3095
Studio4D - 2628
Ministry of Motion - 2450
Extreme - 2409
SEmotion - 2071
HUMANOID - 2028
Akaesha - 1035
NHC - 779
Lost Dog - 357
Raymation - 46
AV Puli - 0
Animocca - unk

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MOCAP DANCES FOR SALE


It seems like an easy task to go to a Dance Maker and count the MOCAP dances, but it has some challenges. Some of the locations are huge and it is easy to miss some dances especially if they are in multi-vendors. Some vendors have animated poses and dances in the same area so defining what is a dance is not always easy. Distinguishing MOCAP from non-MOCAP requires actually dancing the dance so is also time consuming. The list below is my best estimate for each Dance Maker counting individual dances as well as pole, lap and couples dances:

NUMBER OF MOCAP DANCES FOR SALE = 3747
MyAnimation - 529
Henmations - 526

Sine Wave - 404
A&M - 347
Ministry of Motion - 339
Studio4D - 313
Animazoo - 240
Abranimations - 195

3FX - 159
HUMANOID - 136
Extreme - 128
AKEYO - 103

There in Spirit - 80
NHC - 50
Akaesha - 46

SEmotion - 41
Vista - 37
AV Puli - 21

Animocca - 20
Bits and Bobs - 20
Lost Dog - 13
Raymation - 0 (renovation underway)

Attracting return customers is important for Dance Makers. One reason customers return is to see new dances. Every month or two I look at the new dances that have been added to the MOCAP Dance Makers. Dance Makers who are active give customers a reason to return. Of the last three surveys here is who was active.

ACTIVE DANCE PRODUCERS (Number of times new dances were introduced in the last three surveys)

3 - Active in all three surveys
A&M
Henmations

2 - Active in two surveys
Ministry of Motion

1 - Active in one survey
Extreme
HUMANOID
MyAnimation
SEmotion
Studio4D
There in Spirit

0 - Not active
3FX
Abranimations
Akaesha
AKEYO
Animazoo
Animocca
AV Puli
Bits and Bobs
Lost Dog
Raymation
Sine Wave
Vista

Estimating the sales per day of dances is not easy. From the September 2011 survey the median number of dances bought per month by DANCE QUEENS members is 15. I suspect that DANCE QUEENS members purchase more dances that most people. When I am in the Dance Maker stores I usually do not see a DANCE QUEENS member, so it is hard to estimate the sales of dances from the DANCE QUEENS survey.

I suspect sales are related to time spent in the store. If for example the average person buys one dance for every 20 minutes of dance shopping, this could be used to calculate the sales by Dance Maker based on the traffic. Here is a chart of Dance Maker sales based on the traffic and three different times for each sale (20 minutes, 30 minutes, 60 minutes)

ESTIMATED DAILY DANCE SALES

Traffic 1 sale/20 min 1 sale/30 min 1 sale/60 min
Vista 22489 1124 750 375
MyAnimation 18233 912 608 304
Henmations 12748 637 425 212
Bits and Bobs 7089 354 236 118
A&M 6620 331 221 110
AKEYO 6159 308 205 103
There in Spirit 3919 196 131 65
3FX 3700 185 123 62
Abranimations 3588 179 120 60
Animazoo 3258 163 109 54
Sine Wave 3095 155 103 52
Studio4D 2628 131 88 44
Ministry of Motion 2450 123 82 41
Extreme 2409 120 80 40
Semotion 2071 104 69 35
HUMANOID 2028 101 68 34
Akaesha 1035 52 35 17
NHC 779 39 26 13
Lost Dog 257 13 9 4
Raymation 46 2 2 1
AV Puli 0 0 0 0


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MOCAP DANCE-MAKING PROFIT 


To make MOCAP dances you need the equipment to collect the movements of a real-life dancer, plus software to polish the movements into a looped dance. The cost of making a MOCAP dance is part the fixed cost of paying for the motion capture equipment and software and part the variable cost of paying for the dancer and technician to operate the system and make a looped dance.

If you look at the video provided by MyAnimation on YouTube and HUMANOID at their sales location, it looks like Dance Makers use an optical motion capture system. Markerless systems cost $595 to 995. Animazoo sells motion capture systems including suits for about $8000. Software for making MOCAP dances are programs like Poser for $250. So, my estimate for the inital outlay to make MOCAP dances is about $10,000.

From my discussions with a number of MOCAP Dance Makers, the dances are initially made by recording the dance moves of a dancer in a session of 3 to 4 hours. If you look at some of the series of dances that have been made, for example at HUMANOID or the Henmations GOGO series or the AKEYO Lenn series, it seems that one dancer is good for 15 to 30 dances. If the dancer is paid $100 per hour and 20 dances can be recorded in 4 hours, the dancer cost is $20 per dance.

I do not know the time required to polish a dance in Poser or other software, but I have used the free programs Qavimator and BVHacker and find that it is pretty easy to manipulate the files. I estimate that 2 hours per dance is need to polish. If the technician is paid $30 per hour that is an additional $60 per dance. The total variable cost to make a dance is the cost of the dancer plus the cost of the technician or $80.

Of course, all locations in SL have to pay land costs. A sim costs $295 per month and the larger dance makers all have their own sims. Smaller Dance Makers have partial sims.

So here are three scenarios for the profit that a MOCAP dance maker has:

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SCENARIO 1 - A small business (e.g. AV Puli or Animocca)

Assumptions:
Initial outlay: $10,000
Monthly rent: $100
Number of dances: 20 or $1600

If the business plans to cover its investment costs (the initial outlay and cost of the dances) of $11,600 over three years it needs $322 per month just to cover the investment. Including the rent of $100 per month, the small business needs $422 per month to break even. That means it must sell 422 dances per month or about 14 dances a day. An alternate way to look at the breakeven over 3 years is that the average dance must be sold 760 times.

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SCENARIO 2 - A medium business (e.g. 3FX)

Assumptions:
Initial outlay: $10,000
Monthly rent: $175
Number of dances: 159 or $12,720

If the business plans to cover its investment costs (the initial outlay and cost of the dances) of $22,720 over three years it needs $631 per month just to cover the investment. Including the rent of $175 per month, the small business needs $806 per month to break even. That means it must sell 806 dances a month or 27 dances a day. An alternate way to look at the breakeven over 3 years is that the average dance must be sold 182 times.


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SCENARIO 3 - A large business (e.g. Henmations)

Assumptions:
Initial outlay: $10,000
Monthly rent: $295
Number of dances: 526 or $42,080

If the business plans to cover its investment costs (the initial outlay and cost of the dances) of $52,080 over three years it needs $1447 per month just to cover the investment. Including the rent of $295 per month, the small business needs $1742 per month to break even. That means it must sell 1742 dances a month or 58 dances a day. An alternate way to look at the breakeven over 3 years is that the average dance must be sold 119 times.


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If you look at the estimated dance sales even at 1 sale for every 60 minutes of traffic, you can see that the making of dances is profitable for the larger Dance Makers, but not profitable for the smaller ones.

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CONCLUSIONS

I see the Dance Makers falling into three categories.

LARGE AND PROFITABLE



<><> <><>
Vista
MyAnimation
Henmations
Bits and Bobs
A&M
AKEYO


MEDIUM AND STRUGGLING



There in Spirit
3FX
Abranimations
Animazoo
Sine Wave
Studio4D
Ministry of Motion
Extreme
Semotion
HUMANOID

SMALL AND UNPROFITABLE
Akaesha
NHC
Lost Dog
Raymation
AV Puli

I suspect that over the next year the small and unprofitable Dance Makers will go out of business. The Medium and Struggling will need to innovate in terms of sales strategy and dance offerings to be competitive. Most of the innovation is coming from the Large and Profitable group. This is where most of the new dances come from and, with some exceptions (e.g. TIS), where new technologies come from.

With almost 4000 MOCAP dances in SL, it is hard for me to imagine a continued rapid expansion in the number of dances. When the median number of dances owned by DANCE QUEENS members is 300, there are already many choices for purchasing dances. With so many Dance Makers, I predict that the pricing of dances will begin to get pressure to fall. NHC is a good example of this (50 dances for 500L). I also think that Dance Makers will focus on more niche dances instead of general dances. I think they will also seek more ideas of what customers want and that means growing influence of people who know dancing (like DANCE QUEENS members). Perhaps some new way of dancing, for example modifying dances, or dance system will be invented.

The first innovator of MOCAP dancing in SL was Sine Wave. Now Sine Wave seems to be headed out. Bits and Bobs is an old Dance Maker, but rarely introduces new dances and does not innovate. The real leadership in dancing is coming from Vista, MyAnimations, Henmations, A&M and AKEYO.

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Follow-up 111113

Today, Hendrik Schroeder and I had an IM in follow-up to the above note. Here is a slightly edited version of our conversation:


[12:00:28] Hendrik Schroeder: hey
[12:01:10] Hendrik Schroeder: lol
[12:01:14] Hendrik Schroeder: im sorry to say that
[12:01:15] Hendrik Schroeder: but
[12:01:34] Nottoo Wise: hey hendrik xxx
[12:01:39] Hendrik Schroeder: your analyzes is group based probably ok
[12:01:48] Hendrik Schroeder: but right now...
[12:02:03] Hendrik Schroeder: theres a big gap between us and other animators...
[12:02:11] Nottoo Wise: yes u told me
[12:02:13] Hendrik Schroeder: in visitors... in group members... in customers
[12:02:17] Nottoo Wise: but that was confidential info
[12:02:23] Nottoo Wise: so i wont use it in my blog
[12:02:52] Hendrik Schroeder: even,,,
[12:02:56] Hendrik Schroeder: marketplace ads...
[12:03:00] Hendrik Schroeder: i had nothing there
[12:03:08] Hendrik Schroeder: just did some... started a few days ago :)
[12:03:14] Hendrik Schroeder: but never did before :)
[12:03:50] Hendrik Schroeder: and search rankings changing daily
[12:04:03] Nottoo Wise: i know
[12:04:24] Hendrik Schroeder: if you want...
[12:04:39] Hendrik Schroeder: i can drop you real statitics... about what dances has been sold on sl most
[12:04:48] Hendrik Schroeder: from all creators
[12:05:00] Hendrik Schroeder: my hud drops all this data
[12:05:14] Hendrik Schroeder: and u i have about 7.000 users now
[12:05:19] Nottoo Wise: will u allow me to use it?
[12:05:37] Hendrik Schroeder: yes why not
[12:05:47] Hendrik Schroeder: i even tell that to other creators.. when they ask me
[12:06:06] Hendrik Schroeder: and...
[12:06:10] Hendrik Schroeder: traffic rankings...
[12:06:25] Nottoo Wise: then i would love to see it
[12:06:34] Hendrik Schroeder: these are manipulated... by buying visitors or doing games
[12:06:43] Hendrik Schroeder: i dont do that at all
[12:07:04] Hendrik Schroeder: we have 5 years henmations this week :)
[12:07:34] Hendrik Schroeder: many freebies will drop all over the week now
[12:07:39] Hendrik Schroeder: first one was today...
[12:08:02] Hendrik Schroeder: and
[12:08:10] Nottoo Wise: i saw it
[12:08:10] Hendrik Schroeder: poser... is not a mocap editing software
[12:08:18] Nottoo Wise: ok
[12:08:23] Nottoo Wise: what do u use
[12:08:24] Hendrik Schroeder: poser does not support any editing of optical data
[12:08:44] Hendrik Schroeder: its motionbuilder
[12:08:49] Hendrik Schroeder: price is 4k usd
[12:09:28] Hendrik Schroeder: and you should make a difference...
[12:09:30] Hendrik Schroeder: because
[12:09:46] Hendrik Schroeder: [DELETED] ... is using a 5k usd mocap system :)
[12:09:54] Hendrik Schroeder: thats why the anims are like they are :)
[12:10:27] Nottoo Wise: ok
[12:10:41] Hendrik Schroeder: you can see on his video
[12:10:47] Hendrik Schroeder: the optitrack cams
[12:11:11] Hendrik Schroeder: the whole set is cheaper than our motionbuilder licence
[12:11:50] Nottoo Wise: ok
[12:12:17] Hendrik Schroeder: the most sold dance over the past years is a industrial dance from sinewave
[12:12:39] Nottoo Wise: send me the data
[12:12:39] Hendrik Schroeder: most sold this month is the LMFAO pack from us
[12:12:47] Nottoo Wise: :-)
[12:12:57] Hendrik Schroeder: i can prepare it for you :)
[12:13:06] Nottoo Wise: yes i would like that
=====

Any data that Hendrik provides I will share on the blog.

xxx
Nottoo